This is taking a lot of time, but I think we are getting there. Be Stiff! is being modified… a lot. You see, some time ago I mentioned I needed a graphics designer or someone who knows about making stuff looking nice. Well since a couple (or three) months ago, I’ve been working with a great guy who indeed knows some stuff about graphics and design. So I expect to have soon some new screens and videos to show.
In the meantime, I’ve been playing around with Java. More specific with the LibGdx library which happens to be quite awesome. I’ve been porting part of the Be Stiff! code there as an excersise (I’m not planning to port the full game -for now- as some parts are Directx specific and I really don’t know how to convert that to OpenGL) like the 2D skeleton animation engine. Mayebe something for Android with emerge from this. Or maybe not.